has anyone done or seen any kind of legitimate benchmark testing? and what kind of performance hit are we talking here? PS5 for example. pretty powerful hardware. would that render the difference basically negligible? and the figure of 5 to 8 times performance hit. that is to run the code, correct? so like 5 times as much code, right? obviously not triangles and framerate. so then what is the true difference? is it just not worth it to make a bolt to C# official automatic conversion in a game build output? how about doing it manually when the project is nearing completion? worth the time and effort?