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Bolt - (Mac) Cannot open two instances of the fuzzy window at once.

Discussion in 'Formats & External Tools' started by kodagames, Jul 25, 2020.

  1. kodagames

    kodagames

    Joined:
    Jul 8, 2009
    Posts:
    548
    I've just downloaded Bolt 1 from the asset store and I have an Invalid operation exception: Cannot open two instances of the fuzzy window at once. This makes bolt unusable on a Mac. Any ideas on how to resolve this? I'm using an iMac to develop and the latest version of unity 2020.1 if that helps?

    Also would it be possible in the future to dedicate a forum section to Bolt or visual scripting?

    Below is the full error:
    Code (CSharp):
    1. InvalidOperationException: Cannot open two instances of the fuzzy window at once.
    2. Ludiq.FuzzyWindow.Show (UnityEngine.Rect activatorPosition, Ludiq.IFuzzyOptionTree optionTree, System.Action`1[T] callback) (at C:/Users/RohitMoni/Documents/Repos/bolt/Package/Ludiq.Core/Editor/Interface/Fuzzy/FuzzyWindow.cs:229)
    3. Ludiq.LudiqGUI.FuzzyDropdown (UnityEngine.Rect activatorPosition, Ludiq.IFuzzyOptionTree optionTree, System.Object selected, System.Action`1[T] callback) (at C:/Users/RohitMoni/Documents/Repos/bolt/Package/Ludiq.Core/Editor/Interface/LudiqGUI.cs:1477)
    4. Bolt.FlowCanvas+<>c__DisplayClass15_0.<NewUnit>b__0 () (at C:/Users/RohitMoni/Documents/Repos/bolt/Package/Bolt.Flow/Editor/FlowCanvas.cs:228)
    5. Ludiq.GraphWindow.OnGUI () (at C:/Users/RohitMoni/Documents/Repos/bolt/Package/Ludiq.Graphs/Editor/Windows/GraphWindow.cs:648)
    6. UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:423)
    7. UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:364)
    8. UnityEditor.DockArea.OldOnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:353)
    9. UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:316)
    10. UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:620)
    11. UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:592)
    12. UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:585)
    13. UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:551)
    14. UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:540)
    15. UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:473)
    16. UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/EventHandler.cs:77)
    17. UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:84)
    18. UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:318)
    19. UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:281)
    20. UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:161)
    21. UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:278)
    22. UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:459)
    23. UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:209)
    24. UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:74)
    25. UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:28)
    26. UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
    27.  
     
    Last edited: Aug 1, 2020
  2. lazyphoton

    lazyphoton

    Joined:
    Jan 22, 2014
    Posts:
    7
    Same here (MacOS, Unity 2020.1.0), Bolt is just not working, throws the "InvalidOperationException: Cannot open two instances of the fuzzy window at once" error every time I try to add a node on a Flow Graph. Also, when I create a variable, I can name it but cannot chose the var type ("Inspector block metadata mismatch" error).
     
    kevinseven likes this.
  3. mltlsk

    mltlsk

    Joined:
    Nov 14, 2015
    Posts:
    13
    jup. same here. also tried to reinstall in another project. same problem

    used Bolt and Bolt Kit: Platformer Tutorial Assets
     
    osubb, Utroman and kevinseven like this.
  4. kevinseven

    kevinseven

    Joined:
    Feb 18, 2012
    Posts:
    9
    Same here. Mac running 2020.1 and Bolt 1.4.12. 999+ errors and can't add any Units to the Flow Graph. Bolt is essentially dead. All the old graphs I created before it decided to stop working operate fine.
     
  5. kodagames

    kodagames

    Joined:
    Jul 8, 2009
    Posts:
    548
    I've tried bolt on a borrowed PC and everything seems fine (Unity 2020.1), seems like a bolt/Mac issue looking forward to a solution to get back to my trusty Mac =)
     
  6. Utroman

    Utroman

    Joined:
    Jul 29, 2019
    Posts:
    1
    I have been experiencing this as well.
    I attached a FlowGraph to my cube, opened the graph and this error shows up when I right-click in the empty grid space or press Cmd-E

    Has Bolt given up support for the Mac since this May or are their compatibility issues with Unity 2020.1.0f1 and Mac OSX?

    Code (CSharp):
    1. InvalidOperationException: Cannot open two instances of the fuzzy window at once.
    2. Ludiq.FuzzyWindow.Show (UnityEngine.Rect activatorPosition, Ludiq.IFuzzyOptionTree optionTree, System.Action`1[T] callback) (at C:/Users/RohitMoni/Documents/Repos/bolt/Package/Ludiq.Core/Editor/Interface/Fuzzy/FuzzyWindow.cs:229)
    3. Ludiq.LudiqGUI.FuzzyDropdown (UnityEngine.Rect activatorPosition, Ludiq.IFuzzyOptionTree optionTree, System.Object selected, System.Action`1[T] callback) (at C:/Users/RohitMoni/Documents/Repos/bolt/Package/Ludiq.Core/Editor/Interface/LudiqGUI.cs:1477)
    4. Bolt.FlowCanvas+<>c__DisplayClass15_0.<NewUnit>b__0 () (at C:/Users/RohitMoni/Documents/Repos/bolt/Package/Bolt.Flow/Editor/FlowCanvas.cs:228)
    5. Ludiq.GraphWindow.OnGUI () (at C:/Users/RohitMoni/Documents/Repos/bolt/Package/Ludiq.Graphs/Editor/Windows/GraphWindow.cs:648)
    6. UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:423)
    7. UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:364)
    8. UnityEditor.DockArea.OldOnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:353)
    9. UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:316)
    10. UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:620)
    11. UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:592)
    12. UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:585)
    13. UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:551)
    14. UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:540)
    15. UnityEngine.UIElements.KeyboardEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/KeyboardEventDispatchingStrategy.cs:21)
    16. UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:318)
    17. UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:281)
    18. UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:161)
    19. UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:278)
    20. UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:459)
    21. UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:209)
    22. UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:74)
    23. UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:28)
    24. UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
    25.  
     
    Last edited: Jul 26, 2020
  7. mangoteeth

    mangoteeth

    Joined:
    Feb 9, 2019
    Posts:
    1
    I can also validate this issue on OS X 10.15.6 running 2020.1.0f1 Personal :(
    Was really looking forward to digging into this!
     
    kodagames and Utroman like this.
  8. sahilsimransingh100

    sahilsimransingh100

    Joined:
    Jul 29, 2020
    Posts:
    1
    same here mate
     
    kodagames likes this.
  9. ekscom

    ekscom

    Joined:
    Jul 29, 2020
    Posts:
    1
    Same, but on Win7.
    It's all Rohit's fault! Get 'im! :p
     
    kodagames likes this.
  10. pilz3d

    pilz3d

    Joined:
    Mar 13, 2015
    Posts:
    9
    same problem here
     
    kodagames likes this.
  11. maglat

    maglat

    Joined:
    Jul 9, 2010
    Posts:
    111
    Any news on a fix? Still have the issue on Mac with Unity 2020.1.0f1

    i think the issues is with the hardcoded path which cause the issue on mac

    Ludiq.GraphWindow.OnGUI () (at C:/Users/.....

    On mac there aren't hard drive letters
     
    Last edited: Jul 30, 2020
    kodagames and Utroman like this.
  12. kakubeiUK

    kakubeiUK

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    Jul 11, 2014
    Posts:
    1
    mmksi and kevinseven like this.
  13. nicholasstephan

    nicholasstephan

    Joined:
    Jul 7, 2014
    Posts:
    3
    Same problem here. Definitely a Unitity 2020.1.0f1 issue. Bolt works fine on Unity 2019.
     
    Utroman and kodagames like this.
  14. kodagames

    kodagames

    Joined:
    Jul 8, 2009
    Posts:
    548
    That's good to know Im going to try 2019 then ;) Thank you!
    Confirmed Unity 2019 works, greatly appreciated!
     
    Last edited: Jul 31, 2020
    Utroman likes this.
  15. jayluvsdivn

    jayluvsdivn

    Joined:
    Jul 31, 2017
    Posts:
    1
    I am having the same error appear on windows 10 unity 2020.1.0f1, although Bolt appears to still be working fine for me? would be nice to know what is causing the issue though so this error doesn't appear every time I open my project
     
  16. Kneawah

    Kneawah

    Joined:
    Jul 25, 2020
    Posts:
    1
    Same issue on 2020. Tried 2019 and not working either.
     
  17. decoy98

    decoy98

    Joined:
    Aug 30, 2011
    Posts:
    36
    Just confirmed that it works on 2019.3.5 but not 2020.1.0.
     
  18. Cryoxe

    Cryoxe

    Joined:
    Aug 5, 2020
    Posts:
    1
    same, Bolt don't work in 2020.1.0f1...
     
  19. lfotdg

    lfotdg

    Joined:
    Aug 5, 2020
    Posts:
    1
    Same here. Going to try 2019. Hope it will work.
     
  20. JohnC_Unity

    JohnC_Unity

    Unity Technologies

    Joined:
    Jun 7, 2017
    Posts:
    70
    Hey folks, sorry you're all having issues.

    We are aware of the issue and are looking into it. You can see further details here

    This issue is reproducible with: 2020.1.0a21, 2020.1.0b15, 2020.2.0a17 (1.4.12)
    and not reproducible with: 2018.4.24f1, 2019.4.3f1 (1.4.12)

    I know it's not a fix as yet but I hope it helps somewhat.

    Thanks a lot for reporting.
     
    XPOL555 likes this.
  21. GenPhi

    GenPhi

    Joined:
    Dec 27, 2014
    Posts:
    12
    Everyone should go vote on the issue. I am not sure how much it speeds up the fix but may increase visibility.
    Here is a link to the issue if needed. BOLT-890
     
    XPOL555, JohnC_Unity and MirrorSpock like this.
  22. OLGV

    OLGV

    Joined:
    Oct 4, 2012
    Posts:
    55
    Can't believe there is no progress on this matter!!!
    ... so basically Unity acquired Bolt and ...the story continues
     
    Couch4 likes this.
  23. chenbin0802

    chenbin0802

    Joined:
    Aug 6, 2015
    Posts:
    1
    How can you publish a feature that doesn't work at all, Aug 19, no progress!
     
  24. barge9

    barge9

    Joined:
    May 13, 2015
    Posts:
    12
    Same issue here: It's a bummer, I'll wait for a future update to test it out. Meanwhile, I'll drop back to 2019.4.
     
  25. RMD_lostinthegarden

    RMD_lostinthegarden

    Joined:
    May 2, 2020
    Posts:
    1
    Same issue.
    Seems to be fixed only for the 2020.2 alpha.
    Is there a chance for a fix in 2020.1.*?
     
  26. unity_DAZjHC-G79MrkA

    unity_DAZjHC-G79MrkA

    Joined:
    Aug 12, 2020
    Posts:
    1
    Same Issue with the lastest verison of Unity and Bolt on Macbook... Too bad...
     
  27. ScottHarrisTRI

    ScottHarrisTRI

    Joined:
    Jan 25, 2019
    Posts:
    4
    Also experiencing this issue on mac 2020
    2 months and no fix/update... dang...
     
  28. ScottHarrisTRI

    ScottHarrisTRI

    Joined:
    Jan 25, 2019
    Posts:
    4
  29. pKallv

    pKallv

    Joined:
    Mar 2, 2014
    Posts:
    1,061
    Same problem here
     
  30. lazyphoton

    lazyphoton

    Joined:
    Jan 22, 2014
    Posts:
    7
    This is ridiculous! Unity buys Bolt but doesn't make sure it works with the current Unity version... duuuuude, bunch of 10-year-olds run your teams or what? You are forcing new projects to start on 2019 if they want to use Bolt (at least since you announced acquiring Bolt), thread states you have fixed the bug on an unreleased 1.4.13, can you make any more stupid moves? Only time will tell at this stage. BRAVO!
     
    mojage likes this.
  31. crafTDev

    crafTDev

    Joined:
    Nov 5, 2008
    Posts:
    1,809
    Hello,

    So any update?

    Thanks,
    jrDev
     
  32. unity_vnzeBHqfJLnf9A

    unity_vnzeBHqfJLnf9A

    Joined:
    Sep 9, 2020
    Posts:
    1
    I also have the same problem on mac. Really wanted to give Bolt a try
     
  33. VelocityGames1

    VelocityGames1

    Joined:
    Jun 4, 2020
    Posts:
    1
    Has anyone found a fix yet? It still isn't working in 2020.1.5
     
  34. OLGV

    OLGV

    Joined:
    Oct 4, 2012
    Posts:
    55
  35. XPOL555

    XPOL555

    Joined:
    Sep 1, 2020
    Posts:
    3
    not working on macos catalina 10.15.6 with unity 2020.1.4f1 i'd really like to try and use bolt
     
  36. XPOL555

    XPOL555

    Joined:
    Sep 1, 2020
    Posts:
    3
    Just installed 2020.1.5f1 - still not working: same bug
     
  37. XPOL555

    XPOL555

    Joined:
    Sep 1, 2020
    Posts:
    3
  38. JohnC_Unity

    JohnC_Unity

    Unity Technologies

    Joined:
    Jun 7, 2017
    Posts:
    70
    Hello, sorry I've not been about on the forums. Yes, that bug is fixed and will be released in an upcoming update of Bolt, Bolt 1.4.13. Sorry for all the hassle around it, it's a bug that should have been caught sooner.
     
  39. tonirojasm

    tonirojasm

    Joined:
    Apr 10, 2013
    Posts:
    6
    Same error again on 2020.1.4f1 on win10
     
  40. tonirojasm

    tonirojasm

    Joined:
    Apr 10, 2013
    Posts:
    6
    System.TimeoutException: Time-out exceeded on Unity API thread function delegate. Potential deadlock.
    at Ludiq.UnityAPI.Await[T] (System.Func`1[TResult] func, System.Nullable`1[T] timeout) [0x000a0] in C:\Users\RohitMoni\Documents\Repos\bolt\Package\Ludiq.Core\Editor\Utilities\UnityAPI.cs:162
    at Ludiq.UnityAPI.Await[T] (System.Func`1[TResult] func) [0x00000] in C:\Users\RohitMoni\Documents\Repos\bolt\Package\Ludiq.Core\Editor\Utilities\UnityAPI.cs:108
    at Bolt.UnitBase.Subset (Bolt.UnitOptionFilter filter, Ludiq.GraphReference reference) [0x00029] in C:\Users\RohitMoni\Documents\Repos\bolt\Package\Bolt.Flow\Editor\Options\UnitBase.cs:377
    at Bolt.UnitOptionTree.Prewarm () [0x00015] in C:\Users\RohitMoni\Documents\Repos\bolt\Package\Bolt.Flow\Editor\Options\UnitOptionTree.cs:44
    UnityEngine.Debug:LogError(Object)
    Bolt.UnitOptionTree:prewarm() (at C:/Users/RohitMoni/Documents/Repos/bolt/Package/Bolt.Flow/Editor/Options/UnitOptionTree.cs:48)
    Ludiq.<>c__DisplayClass21_0:<Initialize>b__0() (at C:/Users/RohitMoni/Documents/Repos/bolt/Package/Ludiq.Core/Editor/Interface/Fuzzy/FuzzyWindow.cs:278)
    Ludiq.FuzzyWindow:Work() (at C:/Users/RohitMoni/Documents/Repos/bolt/Package/Ludiq.Core/Editor/Interface/Fuzzy/FuzzyWindow.cs:1064)
    System.Threading.ThreadHelper:ThreadStart()
     
  41. decoy98

    decoy98

    Joined:
    Aug 30, 2011
    Posts:
    36
    @JohnC_Unity Any timeline on releasing the fix? Hoping to upgrade and try it out this week. Thanks for the update.
     
  42. rakugames

    rakugames

    Joined:
    Aug 18, 2016
    Posts:
    1
    I am also having an issue. A timeline would be great! Thanks in advance :)
     
  43. pensacola29

    pensacola29

    Joined:
    Jul 23, 2017
    Posts:
    1
    This bug has not been fixed yet. . . I think it is still in the trouble shooting stage. . . .It will only be fixed when it is released. . . so currently not fixed. . . .


     
  44. Conferno

    Conferno

    Joined:
    Feb 27, 2014
    Posts:
    49
    yeah, unity 2020.1.10f and bolt 1.4.13 -- have the same issue. what the ...
     
  45. Ivanzy

    Ivanzy

    Joined:
    Jan 5, 2021
    Posts:
    1
    Hi there! I have the same issue with 2020.1.4f1, so I downgrade the version to 2019.4.10f1, but I do not think that is appropriate.

    Please tell, are there any timelines on the fix of that issue? Is the fix is coming any soon?

    Thanks!
     
  46. Gaia_vp

    Gaia_vp

    Unity Technologies

    Joined:
    Jul 17, 2020
    Posts:
    4
    Hi Ivanzy sorry for the delay
    Would you mind giving me some steps to Reproduce, and the Bolt version used, please.
    I've tried to reproduce on 2020.1.4f1, 2020.1.17f1, and 2020.2.2f1 using Bolt 1.4.13 which is the asset store version but I haven't been successful.

    Thank you very much
    and have a lovely day..!!
     
    JohnC_Unity likes this.