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[Bolt] How to add all UnityEngine.* classes to AOT Pre-build?

Discussion in 'Visual Scripting' started by iLyxa3D, May 29, 2021.

  1. iLyxa3D


    Sep 25, 2013
    Looking for an advice:

    I have empty Android application that can only load and run one assetbundle from server.
    From time to time, this assetbundle will be updated with new logic (Bolt Flow), and new standart Unity components.

    How to prepare this empty app once, to be ready run bundles with any new components? (prefabs, animations, navmesh, bolt flow/state elements, etc, no custom scripts)

    Maybe it is possible to add all classes to link.xml?
    Bolt AOT Pre-build will handle added classes to the link.xml or we need to do something else for it?
    How to make it properly?