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Resolved Bolt Error - UnityMessageListener

Discussion in 'Visual Scripting' started by Obumbrata, Apr 2, 2021.

  1. Obumbrata

    Obumbrata

    Joined:
    Oct 3, 2009
    Posts:
    7
    I installed 2021.1.0f1 and now I have this error which I believe is coming from Bolt. The error was not present on 2020.2.5f1.


    MissingMethodException: UnityEngine.UI.InputField/SubmitEvent UnityEngine.UI.InputField.get_onEndEdit()
    Bolt.UnityMessageListener.Start () (at <243840e3f5ca402e9b7902a417235769>:0)

    Any ideas? Thanks!
     
  2. DonDozone

    DonDozone

    Joined:
    Feb 4, 2021
    Posts:
    2
    I get the same error. My project is still very basic so maybe I can find out what causes this, but any help is still greatly appreciated, thanks :)
     
  3. DonDozone

    DonDozone

    Joined:
    Feb 4, 2021
    Posts:
    2
    Hey @Obumbrata I just updated Bolt to the latest version and the error was gone.
     
    Obumbrata likes this.
  4. Obumbrata

    Obumbrata

    Joined:
    Oct 3, 2009
    Posts:
    7
    Thanks! I did the update and most of the errors are now gone. I still have them for 2 objects. The message is a bit clearer but I still don't know what to do about it.

    upload_2021-4-13_21-50-2.png
     
  5. Obumbrata

    Obumbrata

    Joined:
    Oct 3, 2009
    Posts:
    7
    Fixed! For some reason the Unity Message Listener (Script) was part of my prefab that was instantiated. Thanks a lot @DonDozone !
     
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