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Official Bolt 2 Alpha cycle has restarted

Discussion in 'Experimental Scripting Previews' started by LaurentGibert, Jul 20, 2020.

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  1. bugfinders

    bugfinders

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    ok I just wondered if that meant the mails had started
     
  2. kodagames

    kodagames

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    I have not im just salivating over the new look and functionality :p
     
    bugfinders likes this.
  3. bugfinders

    bugfinders

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    I really like the classes etc properly making it a visual code writer. Rather than a slightly different way of thinking.

    I had an earlier alpha I was just hoping to see a newer one
     
    kodagames likes this.
  4. jashan

    jashan

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    IMHO, the convergence across all node-based graph tools should be your top priority, above all else.

    Just yesterday, I wrote in another place:

    IMHO, one thing that would be extremely useful is thinking about how visual scripting can be designed in a way so that you could easily create "old-school monobehaviour-style code" or "native HPC# DOTS code". [EDIT: From the same graph, of course! Even if it may mean having to add a few nodes/connections to make both work properly, that are then ignored where they are not needed.]

    The thing is: These kinds of things become exponentially more difficult the later they are solved in the process. That's why I think it should be the top priority.

    Keep in mind: This game engine is called Unity, not Diversity ... and we really need more unity in Unity ;-)
     
    Last edited: Aug 9, 2020
  5. Peter77

    Peter77

    QA Jesus

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    Is Bolt 2 fully backwards compatible or do I have to start from scratch when I switch from Bolt 1 to Bolt 2?
     
  6. bugfinders

    bugfinders

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    I believe it was indicated it would be a from scratch although you can keep using bolt 1
     
    Walter_Hulsebos likes this.
  7. Lars-Steenhoff

    Lars-Steenhoff

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    It's going to create another assets store support hell if bolt 1 and 2 both need to be supported by creators.

    I wonder if this is taken into account
     
    Last edited: Aug 10, 2020
  8. UnrealFear

    UnrealFear

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    I think they stated that you can import the Bolt 1 scripts into Bolt 2 but it wouldn't be perfect. So you would have to correct them after importing it into Bolt 2.
    But that's much better than having to recreate it from scratch.
     
  9. useraccount1

    useraccount1

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    I think that's why they have made bolt 2 an closed alpha. Currently the developers said clearly that bolt 2 isn't going to be finished this year.

    Also, I wonder what sort of stuff asset store developers could made for bolt? I mean, the asset does have this one feature that converts some stuff (functions for sure) from the c# scripts to nodes via reflection automatically. Asset maker would have to prepare some icon to make it look nicer but that's it.

     
    Lars-Steenhoff likes this.
  10. kotor

    kotor

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    I wanted to start a project and want to use Bolt 2 instead of 1. When should I get hold of it ? if not, can I get alpha version to get started?
     
    NaoYuYan likes this.
  11. Mauri

    Mauri

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    Better go with
    Bolt 1
    .
    Bolt 2
    is currently in Closed Alpha and only released to a select few community members who know the asset very well. Apart from that, you should never use Alpha versions for production as they're prone to bugs.

     
    bugfinders likes this.
  12. sTorrr

    sTorrr

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    Hi, I am looking forward to the "scripting preview-window" in Bolt 2. Will I be able to generate a fully functional C# script from the graph so that I can delete the graph and only keep the script without any bugs?

    Also I have a few assets with scripts that I dont completly understand. Will I be able to generate a visual scripting graph from C# scripts that has not been created using Bolt 2 to start with? I think this will be usefull since node graphs are more intuetive for non-programmers?
     
    NaoYuYan likes this.
  13. LaurentGibert

    LaurentGibert

    Unity Technologies

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    NaoYuYan and sayoui like this.
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