Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

UI Bold Text renders incorrectly on iOS

Discussion in '5.2 Beta' started by Ox_, Aug 22, 2015.

  1. Ox_

    Ox_

    Joined:
    Jun 9, 2013
    Posts:
    93
    It's a huge issue because it affects visual style of the game on iOS.

    To reproduce it just use any font with font style "Bold" and compile the project to iOS 8.

    I'm also using "Screen Space - Overlay" Canvas with UI Scale Mode "Scale With Screen Size". Regular fonts are not affected at all.

    Here's a thread in the UI forum part about this bug:
    http://forum.unity3d.com/threads/ui...evice-after-updating-to-unity-5-1-1f1.341029/

    Looks like it started with Unity 5.1 but I haven't tested 5.0. The bug is present in 5.1 and 5.2RC for sure.
     
  2. Tim-C

    Tim-C

    Unity Technologies

    Joined:
    Feb 6, 2010
    Posts:
    2,183
    Is there a bug # for this?
     
  3. Ox_

    Ox_

    Joined:
    Jun 9, 2013
    Posts:
    93
    #722288
     
  4. Ox_

    Ox_

    Joined:
    Jun 9, 2013
    Posts:
    93
    Ok, I solved it, thanks for the hint from Unity support.

    Please see the reply in the public thread.
     
  5. Devil_Inside

    Devil_Inside

    Joined:
    Nov 19, 2012
    Posts:
    1,117
    But that workaround is not a fix. What's the point of the "font style" dropdown if it doesn't work?
    That bug affects rich text tags as well and that workaround doesn't help if you want to have both regular and bold text in one place.
     
  6. Ox_

    Ox_

    Joined:
    Jun 9, 2013
    Posts:
    93
    Unity QA team replied to me that they're working on it. But there's no estimated time for now, so the workaround could help.
     
    Devil_Inside and MrEsquire like this.