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BoidExample performace test for ios

Discussion in 'Entity Component System' started by dreamerflyer, Mar 27, 2018.

  1. dreamerflyer

    dreamerflyer

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    HI all, I test this demo,and find the performance is not good with 500 pic fish on ipamini2 ,the fishes move not smooth,maybe can improve it?I think the 40W pic thriangles is not the bottleneck,i seems the job system,right? ios.png mac.jpg
     
  2. Murgilod

    Murgilod

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    I think it might have a lot to do with the fact that the iPad Mini 2 is nearly 5 years old at this point. You're probably GPU limited.
     
  3. auhfel

    auhfel

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    builds also do not leverage the Burst system yet.
     
  4. dreamerflyer

    dreamerflyer

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    it seems job system not good at mobile devices
     
  5. auhfel

    auhfel

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    It works plenty fine on mobile devices. I haven't had any issues with it. The burst compiler doesn't work in any builds yet, nothing specific to mobile. It only works inside the Editor.
     
  6. dreamerflyer

    dreamerflyer

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    Whether u build this demo to ios to test? move smooth?
     
  7. PhilSA

    PhilSA

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    There's no point in making any builds with ECS/Jobs to measure performance yet, because burst compiler only works in editor right now
     
  8. dreamerflyer

    dreamerflyer

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    emm,,when will can build?in roadmap?
     
  9. optimise

    optimise

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    Well. It's still very early preview. I think we only can see the real performance when they done rewriting most of the engine code. Currently most of Unity Components does not work natively with ECS yet. It's too early to judge the performance.