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Bug Body tracking - hands, feet and head not tracking on Iphone 12 Pro

Discussion in 'Unity MARS' started by macgregger, May 22, 2023.

  1. macgregger

    macgregger

    Joined:
    Feb 13, 2018
    Posts:
    25
    Hello Dev Team,

    I never got body tracking to work properly on my Iphone 12 Pro. Especially hands, Feet and Head and not tracking and I have wired rotation glitches.

    In the simulation window it all works as intended, but once I build onto my phone my joints get twisted. I have no idea where to start fixing this problem. Please help.

    Thx.
     
  2. macgregger

    macgregger

    Joined:
    Feb 13, 2018
    Posts:
    25
    Hello @jmunozarUTech,

    sorry to single you out, but you've helped me in the past. I am a bit frustrated with the lack of support from the Dev Team - especially since this is a paid product.

    As I have stated above I have problems with the body tracking. Especially my hands and feet are not recognized. I would really appreciate some help with that.

    I created a simple scene with the body tracking template and did nothing else, but add a few cubes to visualize the tracked joints.

    Without proper head, hands and feet tracking it is not possible to create like a hat or shoes, since the always feel off.

    Help would be much appreciated.

    See pictures below:
    https://1drv.ms/i/s!AhAWmekxZAF5lYZ_noKjp0wAgyHNhw?e=xEjDOE
    https://1drv.ms/i/s!AhAWmekxZAF5lYZ-IIHXd7DE7qrE4w?e=B9V66J

     
  3. CiaranWills

    CiaranWills

    Unity Technologies

    Joined:
    Apr 24, 2020
    Posts:
    194
    In Mars we're pretty much feeding you the poses we get from ARKit (via AR Foundation), so it would be interesting to see if the same occurs in an AR Foundation example or even a basic ARKit. But I will look into this.