Hello! Im trying to make a realistic skin with HRDP. I created all the maps with a program called materialize. Than photoshoped those maps and layered them to get a mask map. Texture edges looks so noticable and ugly. Is there any way of fixing this? I tried so hard to make them even. Thanks My material: Picture 1: Picture 2: Picture 3: Picture 4: edit 1: If you look at the attached file **nudity** everything looks fine from the front view with the lights. edit 2: I think its about ambient occlusion map because there is no problem with the lighted surface. Im working on a new ambient occlusion map right now to try this theory out.