Hello, I'm trying to make a digital Clue(do) in Unity for fun, and is, for the most part, going well. A hump in the planning of the game, however, is how to control the suspect pawn. I'd like to make it where you would just click to go to the desired tile (i.e. no keyboard interaction). A perfect example of my goal is the movement in the "Clue Classic" game: after the dice roll, all the possible squares you can go to are highlighted. If you hover over one of these squares, the path the suspect token would take is shown with simple arrow graphics tracing the path. Clicking the tile would make the suspect token follow the path made by the arrow. The tricky part is path finding. In Clue(do), the same square may not be traversed twice on the same turn, nor can a fellow suspect token be passed over. You also have to move as many tiles as the dice rolled, unless you go through a door. While I think I know how to get which tiles are possible to go to, being able to show the path (and the suspect token follow the path) to that tile is my dilemma. Any ideas and suggestions on how to find all possible tiles the player can reach after a dice roll in a Clue(do) board and to create a path to that tile would be heavily appreciated!