Hello, I have a problem with my texts on runtime, they look blurry (the problem doesn't appear in the UI Builder or when I make a custom window for the editor). To illustrate my problem, this is a screenshoot with the same text : the first one is rendered with UI Tool Kit whereas the second one uses the traditionnal UI system (canvas). These two texts have the same settings (same font, same color, same size). Can anyone help me with this issue?
Could it be related to this issue? https://forum.unity.com/threads/rendered-panel-is-faded-compared-to-preview.818352/
Unfortunately, I don't think so because I use Gamma color space (and switching to Linear or vice versa doesn't seem to change anything).
Is there a way we can track the fix and check if it's implemented yet? I'm still experiencing troubles with blurry text that seems to fit this description of not being solved by swapping colour spaces. Edit: Found this issue tracker link: https://issuetracker.unity3d.com/is...runtime-font-not-rendered-correctly-in-linear Assuming thats the one I'm after.