Hello, I'm running into an issue with UI text where it is quite blurry at odd resolutions. For example everything is fine at 1024x768, but becomes blurry at 1023x768. I've found that the Canvas has a fractional position at these resolutions because it can't be evenly divided (of course). This is causing all the text to become blurry for some reason. This is pretty easy to reproduce if someone else wants to try it out. Has anyone else ran into this problem? Just to be clear this does not have to do with general text clarity, the text itself is fine (normally). A simple solution would be to simply clamp these values, however, it doesn't seem like you can really drive the canvas size or position besides using a scalar (in screen space).