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Question Blurry terrain layers, which I want to be pixelated

Discussion in 'High Definition Render Pipeline' started by srambul, May 29, 2021.

  1. srambul

    srambul

    Joined:
    Oct 23, 2019
    Posts:
    2
    Hello everyone,
    I am working on similar texture effect as in recent Valheim.
    The issue I have is that i created a terrain layer using newly created base and normal textures and the result is very blurry. I cannot find any settings which would modify the final resolution or bluriness.
    In contrast when I created material with those two textures, set filter to "point(no filter)", the cube has correct pixelated texture. Below example with sand texture on terrain and cube object and rock texture on custom mesh:
    upload_2021-5-29_17-2-15.png
    upload_2021-5-29_17-10-30.png

    Have You got any ideas on how to achieve identical results to material with terrain layers?
    Thank You in advance!
    Best regards.
     
  2. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,433
  3. srambul

    srambul

    Joined:
    Oct 23, 2019
    Posts:
    2
    Hi, thanks for response !
    I think i have everything disabled regarding mipmaps(correct me if I am wrong):
    upload_2021-5-29_19-2-56.png upload_2021-5-29_19-3-12.png

    I tried changing options in "non-power of 2" but the results only did change to weird looking textures via material
    And the link You've attached - It is not the result I would want to achieve.