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Blurry Sprites in Worldspace Canvas

Discussion in 'UGUI & TextMesh Pro' started by pperuzzo_, Jan 17, 2019.

  1. pperuzzo_

    pperuzzo_

    Joined:
    Nov 17, 2018
    Posts:
    3
    Thanks in advance for your help and time.
    I'm trying to create my first UI for VR and I'm struggling to create rectangle with rounded corners. I was trying to use the rounded square default sprites but they are too blurry to implement them.

    Here is a picture:



    As you see, the big white button sprite is definitely too blurry. I would like to have a nice rounded button but every sprite I use has this blurry effect.

    Thanks again!
     
  2. Hosnkobf

    Hosnkobf

    Joined:
    Aug 23, 2016
    Posts:
    1,096
  3. pperuzzo_

    pperuzzo_

    Joined:
    Nov 17, 2018
    Posts:
    3


    This is the result: what did I do wrong? Thank you!
     
  4. Hosnkobf

    Hosnkobf

    Joined:
    Aug 23, 2016
    Posts:
    1,096
    I am not sure why the "My Scan" Background only shows the corner parts of the sprite... woul need to see it in the inspector.

    But the slicing of the sprite seems not to be correct. You probably want to drag the green lines so that the round parts are completely in own sections. I guess setting L, T, R and B all to 20 would do the trick.