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Blurred text with World Space UI?

Discussion in 'UGUI & TextMesh Pro' started by chrille, Oct 13, 2014.

  1. chrille

    chrille

    Joined:
    May 16, 2014
    Posts:
    5
    Hey guys.

    I didn't find anything on this in the FAQ and I've followed the manual on how to set up a world space ui, but I must be missing something very crucial since the text components look blurred when I try to use them inside the canvas? Using the same font with a regular Screen Space - overlay canvas doesn't have the same issue. Is there something I can do to fix this? The project I'm working on is in 2D, if that is of any importance.

    I've included a sample project which you can download here, and i've also included screens below:
     

    Attached Files:

    Last edited: Oct 13, 2014
  2. soulareus

    soulareus

    Joined:
    Mar 2, 2014
    Posts:
    7
    Have you tried increasing the "Dynamic Pixels Per Unit" value on the Canvas object? The Canvas object should be a parent of your text object. I believe it defaults to 1, and usually upping it to 10 will fix this problem for me.
     
  3. WikiTiki

    WikiTiki

    Joined:
    Nov 18, 2014
    Posts:
    1
    I just had this issue and figured it out. Try scaling down the textbox as much as possible and then increasing the size of the font.
     
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  4. JohnTube

    JohnTube

    Joined:
    Sep 29, 2014
    Posts:
    66
    Thanks @soulareus. I had to set "Dynamic Pixels Per Unit" to same value as "Reference Pixels Per Unit" (100 in my case which is the default I think).