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Bluk - Physics Adventure | How to achieve this design?

Discussion in 'Game Design' started by daniazram, May 19, 2017.

  1. daniazram

    daniazram

    Joined:
    Aug 7, 2015
    Posts:
    3
    Hi! I just saw this game and instantly fell in love with the overall look and feel of this game, notice that how everything is foggy and blurred with very nice color gradient.

    I tried to get this effect but never get it right, any thoughts from the community on how to achieve this effect?


     
  2. StormHerald

    StormHerald

    Joined:
    May 29, 2017
    Posts:
    17
    Depends on how you'd want to achieve it.
    The best straightforward way is to just create different sprites for each "column". then create a background with a gradient. There could be sprites for foreground columns, those in the back, and for those which are afar.

    If you'd want it to be in 3D space however, you could use a fog system and calculate the distance from the "player" and make each model change how it's rendered to that of those from afar from your example pictures.

    Of course if you're asking for actual scripts and technicalities that won't be possible through this forum.
     
  3. lunaticCoder

    lunaticCoder

    Joined:
    Nov 11, 2016
    Posts:
    43
    I think this would be more easily doable while in 3D, using fog systems like @StormHerald mentioned.
    I'll try making this effect and if I'm successful I'll inform ya.
     
  4. Not_Sure

    Not_Sure

    Joined:
    Dec 13, 2011
    Posts:
    3,546
    Just a whole lot of tweaking fog, ortho view, flat shading, some particles, colorful lighting, and a really good skybox.