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BlueprintZ - simple , smart & fun modeling extension.

Discussion in 'Works In Progress' started by BlueprintZ, Dec 28, 2016.

  1. BlueprintZ

    BlueprintZ

    Joined:
    Dec 28, 2016
    Posts:
    32
    What is BluerintZee?
    3d polygonal modeler inside unity editor.

    Why another 3d modeler?
    -3d modeling tools are in essence click positions and drag directions. e.g edge split tool is a click position on an edge and edge slide tool is a drag direction.
    -so why hiding these useful positions and directions behind toolbar icons and shortcut keys?
    -bpzee puts the modeling tools you need under your mouse cursor.

    In action:


    For more Follow Me on Twitter
     
    Last edited: Jan 24, 2017
    DevMember, NiloBR, Bejasc and 3 others like this.
  2. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    that is awsome! like solidworks
     
    BlueprintZ likes this.
  3. BlueprintZ

    BlueprintZ

    Joined:
    Dec 28, 2016
    Posts:
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    Arches and Virtual Mirror
    -holding control key and dragging an edge transform it into an arch.
    -hovering over a face and typing m mirror the model around the hovered face
     
    Bejasc, Not_Sure and 00Fant like this.
  4. 00Fant

    00Fant

    Joined:
    Mar 10, 2015
    Posts:
    131
    very USEFULL!!! Nice Work.
    does it work for exsisting models too ( fbx, obj, 3ds... ) ?
     
  5. BlueprintZ

    BlueprintZ

    Joined:
    Dec 28, 2016
    Posts:
    32
    it can not edit existing models "for now".but you can export your 3d model in obj for further editing.
     
    00Fant likes this.
  6. Not_Sure

    Not_Sure

    Joined:
    Dec 13, 2011
    Posts:
    2,700
    It reminds me of Sketchup.

    Very cool.

    When can we see some materials on them?
     
    BlueprintZ likes this.
  7. BlueprintZ

    BlueprintZ

    Joined:
    Dec 28, 2016
    Posts:
    32
    Now :)
    drag any material including substances and drop it on a face.
    hitting tab key while over the face will select the texture tile under the mouse pointer and you can edit the uvs with the familiar Rect tool
    [edit] lighter version below 4 megs
     
    Last edited: Jan 6, 2017
  8. BlueprintZ

    BlueprintZ

    Joined:
    Dec 28, 2016
    Posts:
    32
    gif size is above limit here is the link
     
  9. BlueprintZ

    BlueprintZ

    Joined:
    Dec 28, 2016
    Posts:
    32
    bpz is more efficient because there is no tool switching during modeling and pushpull tool works with edges and vertices
     
    Not_Sure likes this.
  10. Not_Sure

    Not_Sure

    Joined:
    Dec 13, 2011
    Posts:
    2,700
    Well, I think you just made a sale.

    I have a copy of probuilder, which I'm happy with, but I really think this looks a lot simpler for fast prototyping.

    If I can make a few feature requests though?

    Could you allow a default material?

    Also, could you create a material alignment tool, similar to ones in build engine, world craft, and hammer?

    You know, you set the position of a material on one surface, then hit the align button on the surface, and all the surfaces that share an edge with the face and have the same material line up with that one another. And then the new face does the same for all faces that share an edge and a material with it, which in turn does the same.

    So, like if you had a cube, and all the sides were the same material, but were positioned differently, you could hit the align button and the materials would all line up.
     
  11. gurayg

    gurayg

    Joined:
    Nov 28, 2013
    Posts:
    230
    Good job. Looking very good!
    When do you think it'll be ready for publishing?
    Will you be giving a .dll or the source files?
    Is this editor only? any possibility to work in play mode?
     
  12. BlueprintZ

    BlueprintZ

    Joined:
    Dec 28, 2016
    Posts:
    32
    thanks

    I'm a not an artist so feature requests are welcome.

    seems useful and it shouldn't be hard for semi co-planer faces.added to road map.
     
  13. BlueprintZ

    BlueprintZ

    Joined:
    Dec 28, 2016
    Posts:
    32
    glad you like it.
    shouldn't be long hopefully.
    dll only for the editor version. bpz output is a gameobject with a meshfilter and meshrenderer components so none of my code will be in your game.
    real-time version is into consideration from the start.but it will be a separate product so I kept the use of editor specific classes to minimum for example the undo system is command based and works in editor and real-time.
    when released it will contain the source.
     
    Last edited: Jan 7, 2017
  14. BlueprintZ

    BlueprintZ

    Joined:
    Dec 28, 2016
    Posts:
    32
    Control Drag tool not only for arches
    if the edge is a part of edge ring interesting columns will result
    and control dragging face centroid will make a dome
     
    Bejasc, 00Fant and Not_Sure like this.
  15. BlueprintZ

    BlueprintZ

    Joined:
    Dec 28, 2016
    Posts:
    32
    Intellisense for modeling :)

    last week I have been working on the tangential drag tools (offset and uniform scale) , extend tool (the green axis parallel to normal) and finding the way to interface them intuitively.
    what do you think?
     
    antoripa, Not_Sure, Bejasc and 2 others like this.
  16. BlueprintZ

    BlueprintZ

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    Dec 28, 2016
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    Automatic bridging
     
    Not_Sure likes this.
  17. khoowaikeong

    khoowaikeong

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    Jun 13, 2013
    Posts:
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    cool tool.
     
  18. DevMember

    DevMember

    Joined:
    Aug 6, 2016
    Posts:
    45
    Great tool and very handy.
    I like the simplicity most *_*
    Is it supporting grid movement?
     
  19. alexanderameye

    alexanderameye

    Joined:
    Nov 27, 2013
    Posts:
    1,151
    What are the benefits of using this tool instead of Probuilder?
     
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