I've got a major problem here. While running in play mode, I pressed a button in one of my scenes to load another scene. Upon doing so I had a blue screen error immediately that rebooted my system. Upon coming back, Unity is unable to load the scene again. It just says: "Unknown error occurred while loading 'Assets/Water2.unity'." The scene file exists and is about 2MB, so it wasn't deleted, it just can't be read anymore by Unity for whatever reason. Is there anything I can do or am I just screwed any time my system happens to crash while Unity is running? This is extremely disconcerting. I've got backups of the scene which comprises most of the work I've done on the project so far, but they're kind of old and reverting to that would mean redoing a lot of work. I had no idea this was even possible. Could I send the file to Unity in a bug report perhaps to get some help, or might somebody have some suggestions I could try? This is really not good to know that a Windows crash can effectively destroy an entire scene if it's loading in Unity during the crash.