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Blue/Red Halo around Cursor in WebGL Only

Discussion in 'WebGL' started by Kamilche_, Nov 27, 2015.

  1. Kamilche_

    Kamilche_

    Joined:
    Jan 11, 2015
    Posts:
    75
    In WebGL only, there's a blue/red halo around the cursor. Here's an example:


    It's a black and white cursor with a drop shadow in the alpha channel, in PNG format, yet when the cursor is set to that picture, there's a blue/red halo around it. (Yes, it is correctly imported as a cursor, not a Texture2D.) This occurs whether it is compressed or not.

    This doesn't happen in the WebPlayer, or in the Unity Editor, just in the WebGL version.

    I also included the cursor in sprite form in the project, to show what it's supposed to look like. That is in the center of the screen.

    I submitted it as a bug report, 748012.
     
  2. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,654
    Thanks for the bug report. We will take a look at it.
     
  3. jonas-echterhoff

    jonas-echterhoff

    Unity Technologies

    Joined:
    Aug 18, 2005
    Posts:
    1,666
    This is a known bug, and fixed in Unity 5.3
     
  4. Kamilche_

    Kamilche_

    Joined:
    Jan 11, 2015
    Posts:
    75
    Great, thanks. Do you have the bug report number for it? I searched through the issue tracker for like 2 years worth of 'cursor' bugs, and couldn't find it.