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Blue / Gray Tint around characters in dark HDRP.

Discussion in 'High Definition Render Pipeline' started by Robstao, Jul 17, 2020.

  1. Robstao

    Robstao

    Joined:
    Jan 23, 2019
    Posts:
    11
    I just started working in HDRP, love the look of it.

    Played around a bit with the lighting, the volumes and it's overall a great experience.

    But when I tried to create a darker dungeon scene, it seems a lot of my content/objects started to get this really strange bluish/gray tint around everything and it looks very odd.

    Any idea whats going on?
     

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  2. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    4,612
    I haven't really used HDRP but it looks like maybe objects are set to use some sort of reflection cube-map that doesn't match your environment (possibly Unity's default skybox). Do you need to create a default reflection probe, just like you would with the built-in render?
     
    angrypenguin likes this.
  3. neginfinity

    neginfinity

    Joined:
    Jan 27, 2013
    Posts:
    13,553
    Normally this kind of thing is caused by sky being being reflected on objects (at grazing angles). In PBR all materials are reflective to some degree.

    Skybox (in "legacy renderer" at least) defines ambient color and also acts as global reflection probe.

    So. Put reflection probe into the room, or change the skybox.
     
    angrypenguin likes this.