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Bloom stopped working only on some Android devices suddenly (Before it was working)

Discussion in 'General Graphics' started by Miyajima, Mar 12, 2019.

  1. Miyajima

    Miyajima

    Joined:
    Dec 5, 2014
    Posts:
    1
    I have emissive materials and bloom turned on. It was working well on many devices before (except old ones). I enabled multithreaded rendering and unchecked auto graphics api (left only opengl es 2.0) on player settings, disabled specular highlights and reflections on emissive materials. It's still working on my device well but started not to work on some devices which it was working well before (Including phones like Samsung S9). Also, I don't think it's related to disabling graphics api because I enabled that back and tried again but still same problem.

    Post Processing Stack v2
    Unity 5.6.0f3
    Windows 8.1 64-bit
    Target platform is Android