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Question Bloom not working even though I set a post-processing volume on OVR camera

Discussion in 'VR' started by NeilAgg, Jun 9, 2023.

  1. NeilAgg

    NeilAgg

    Joined:
    Jun 8, 2023
    Posts:
    9
    Hello everyone:

    I am building a test for my Meta Quest 2 headset.

    I create a material and set the emission checkbox:


    Next, I added a cube to the scene and set its material to the Glow material:


    Then I added a post process volume to the OVR Camera and set it to enable Bloom:


    But, when I hit the play button, I don't see any emission or bloom. Here is what I see:


    I see the same thing when I do a build and post it to App Lab.

    Did I miss a setting?
     
  2. glenneroo

    glenneroo

    Joined:
    Oct 27, 2016
    Posts:
    228
    I can't speak to your problem but if you do get it to work, I suspect you won't be happy as most post processing stuff on Quest is a performance killer and AFAIK should be avoided at all costs. You might be better off investigating a method of fake bloom or using a different shader on your material.

    If you still want to try the PP route, maybe check the official (albeit old) tutorial: https://learn.unity.com/tutorial/introduction-to-the-post-processing-stack-2018

    ...or google around for how to set it up :)
     
  3. NeilAgg

    NeilAgg

    Joined:
    Jun 8, 2023
    Posts:
    9
    OK, so how do games like Beat Saber do it?
     
  4. NeilAgg

    NeilAgg

    Joined:
    Jun 8, 2023
    Posts:
    9
    Anybody?