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Bloom gesture behaviour Unity 5.5.0f3 vs. 5.6.0f3

Discussion in 'VR' started by mbbmbbmm, Apr 15, 2017.

  1. mbbmbbmm

    mbbmbbmm

    Joined:
    Dec 28, 2013
    Posts:
    59
    A simple test scene deployed to the HoloLens shows different behaviour when built with Unity 5.5.0f3 vs. 5.6.0f3.

    This question was also asked in the Windows Holographic Developer Forum:
    https://forums.hololens.com/discussion/7209/different-bloom-behaviour-in-different-unity-versions?

    There Xarthisius writes:
    It was suggested that it was a change in the Windows SDK causing this, but I don't quite understand.
    Where (and how ;-) )would we have to implement the desired behaviour (suspending/resuming) that Unity did on its own in 5.5.0?

    I am pretty new to developing for HoloLens and completely new to UWP stuff - any help is greatly appreciated!
     
  2. unity_andrewc

    unity_andrewc

    Unity Technologies

    Joined:
    Dec 14, 2015
    Posts:
    223
    We have a recently discovered bug on this, actually - we believe it to be a regression caused by Unity source changes. Apologies for the regression and any inconvenience it may cause until we fix it.
     
    mbbmbbmm likes this.