Search Unity

Bloom flickering in HDRP persists in build.

Discussion in 'High Definition Render Pipeline' started by jjblock21, Mar 24, 2021.

  1. jjblock21

    jjblock21

    Joined:
    Feb 1, 2020
    Posts:
    6
    I have a question, in my new project, which uses HDRP, I have bloom effects, but they flicker and blink weirdly when I move around both in editor and play mode and even in the build. I don't know where it comes from, but I have the suspicion that it has to do with the Anti-Aliasing.
     
    PutridEx likes this.
  2. chap-unity

    chap-unity

    Unity Technologies

    Joined:
    Nov 4, 2019
    Posts:
    765
    I believe your intuition is right. Bloom is most probably enhancing really small jittering from TAA. Try to disable temporal anti-aliasing in your camera settings and see if that is still happening.

    upload_2021-3-24_14-21-6.png

    If that comes from here, there's a lot of settings (even more settings in high) to fiddle with to try and get rid of flickering.
    Hope this helps.
     
  3. jjblock21

    jjblock21

    Joined:
    Feb 1, 2020
    Posts:
    6
    I was using Fast Approximate Antialiasing before and I already tried all the settings and my camera inspector doesn't look like this.

    It looks like this: upload_2021-3-26_11-26-28.png