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Bloom + Blendshapes = Ugly square blobs??? Unity 2019.

Discussion in 'Editor & General Support' started by CloudyVR, Aug 14, 2019.

  1. CloudyVR

    CloudyVR

    Joined:
    Mar 26, 2017
    Posts:
    715
    When I set a blendshape to exactly 50% in Unity I suddenly get artifacts in models when using bloom in the scene:


    When i set the same blendshape to 50.00001% or 49.99999% it always look proper:


    Maybe a PostProcessing V2 singularity bug; where values of exactly 50% round to infinity??

    I am using 2019.1.3f1 and Post Processing (V2) 2.1.7

    Here are my import settings:


    I have tried restarting project, reinstalling post processing, reimporting character with various settings.

    Is there anything I can try in my .blend model before exporting it as an .fbx??

    Also this happens even without any materials/shaders (just a simple white mesh).

    This is causing my game to look absolutely blinking!!!! How can I fix this?
     
    Last edited: Sep 7, 2019
  2. CloudyVR

    CloudyVR

    Joined:
    Mar 26, 2017
    Posts:
    715