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Official Blog Post Series - Games Focus: Rendering that scales with your needs

Discussion in 'General Graphics' started by UnityJuju, Sep 14, 2022.

  1. UnityJuju

    UnityJuju

    Unity Technologies

    Joined:
    Jun 15, 2021
    Posts:
    179
    unnamed.png

    Hi everyone,

    We're excited to share the second post in our Games Focus series, which highlights key product development initiatives for the year ahead and beyond.

    Games Focus: Rendering that scales with your needs

    In this post, we cover the status, upcoming release plans, and future vision for our Scriptable Render Pipelines.

    We launched this series of blog posts to clarify what features and improvements we're prioritizing throughout next year and into 2024 and 2025, as our mission is to enable you to create extraordinary games of all kinds and reach your players wherever they are.

    Visit the Games Focus series thread to find a list of available posts and to share feedback about the series.

    Questions, comments, and suggestions are all welcome.
    We're looking forward to hearing from you!
     
    Last edited by a moderator: Sep 15, 2022
    BenjiM_Unity likes this.
  2. YuriyPopov

    YuriyPopov

    Joined:
    Sep 5, 2017
    Posts:
    194
    What I am most interested in is the work going on on the gpudriven branch that has become stale due to the changes to the graphics repo. Any news on that that can be shared ?
     
    Last edited: Sep 16, 2022
  3. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    1,547
    Some links are on a private product board. Please make them public or remove the link
     
  4. AljoshaD

    AljoshaD

    Unity Technologies

    Joined:
    May 27, 2019
    Posts:
    107
    Yes this work is still ongoing in a large way. The timeline is a bit unclear so we haven't mentioned it in the blog.
     
    sqallpl likes this.
  5. tojynick

    tojynick

    Joined:
    Jul 25, 2020
    Posts:
    2
    That's really exciting!
     
  6. FronkonGames

    FronkonGames

    Joined:
    Feb 24, 2022
    Posts:
    3
    Very interesting and (IMHO) a step in the right direction for SRP.

    Will the 'Block Shaders' system include postprocesses or will they only be used for object materials?

    If not, any plans to unify postprocessing? That would be very cool :oops:!
     
  7. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
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    In 2022 there is full screen shader graph, including postprocessing and custom pass. Is that what you seek?
     
  8. FronkonGames

    FronkonGames

    Joined:
    Feb 24, 2022
    Posts:
    3
    I meant shaders created using text, as I understand 'Block Shaders' will be. I work faster with text ;)
     
  9. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    701
    This is very good but i personally think this info can reach more people with a youtube video
     
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