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Official Blog Post Series - Games Focus: Empowering teams with DevOps and graph-based tools

Discussion in 'Visual Scripting' started by UnityJuju, Nov 9, 2022.

  1. UnityJuju

    UnityJuju

    Unity Technologies

    Joined:
    Jun 15, 2021
    Posts:
    221

    Hi everyone,

    We're excited to share the seventh post in our Games Focus series, which highlights key product development initiatives for the year ahead and beyond. This blog covers graph-based tools and DevOp solutions to help artists, designers, and programmers create faster, together.

    Games Focus: Empowering teams with DevOps and graph-based tools

    This post gathers several tools that might not seem to be related – a version control system here, and a node-based authoring system there. But these tools are all designed to drive faster, smoother cooperation across teams by shaping better collaborative workflows.

    Visit the Games Focus series thread to find a list of available posts and to share feedback about the series.

    Questions, comments, and suggestions are all welcome.
    We're looking forward to hearing from you!
     
    John3D likes this.
  2. PanthenEye

    PanthenEye

    Joined:
    Oct 14, 2013
    Posts:
    2,063
    What exactly are Unity release cycles? Two tech stream releases + LTS? If so, it'll take two to three years for the improvements mentioned in the blog post to materialize. While it's good to finally see IL2CPP issues acknowledged, the pace of development does not enthuse me.