Hi, I am having a bit of trouble here. I have a scene where i start scanning for horizontal planes and then I tap one and a panel pops out to select the object I want to instantiate. I click the button and the object instantiates in front of the button. All good up to this point. But, whenever I try to select the object in order to move it, the raycast goes though and clicks another button behind, instantiating another object. Sure, I can move the object still but I don’t want the object to instantiate. Any ideas on how to fix this?
AR raycasts only result in intersections with detected real world objects. For game objects, use physics raycasts.