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Block'd - Momentum-based platformer

Discussion in 'Made With Unity' started by Legit Tactical, Feb 27, 2015.

  1. Legit Tactical

    Legit Tactical

    Joined:
    Sep 22, 2013
    Posts:
    27
  2. Legit Tactical

    Legit Tactical

    Joined:
    Sep 22, 2013
    Posts:
    27
    I hope the game works. I know the Unity web player has issues when it comes to Google Chrome (I have to switch browsers in order to play my own game :( )

    Please tell me what you think! I want to hear constructive feedback.
     
    Last edited: Feb 28, 2015
  3. Legit Tactical

    Legit Tactical

    Joined:
    Sep 22, 2013
    Posts:
    27
    I guess my game isn't that good, haha. I thought at least someone would respond. Oh well.
     
  4. 2CDorian

    2CDorian

    Joined:
    Feb 23, 2015
    Posts:
    4
    Well, I enjoy the concept, simple though it is. It's certainly a good start. Moving platforms might be a good addition? Something to affect timing a little bit. That long jump on the second level took me some work, hahaha. All in all a good start!
     
  5. Legit Tactical

    Legit Tactical

    Joined:
    Sep 22, 2013
    Posts:
    27
    Thanks, I was toying around with some ideas like moving platforms, branching paths, and obstacles to avoid.

    I just decided to release it in a minimum viable product state as to avoid feature creeping and biting off moire than I can chew. I also enjoy the concept and it's something I plan on coming back to in the future to expand upon it. Now that I think about it. It would make a great puzzle platformer.

    Thank you for the feedback!