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Question block ads for one device

Discussion in 'Unity Ads & User Acquisition' started by pkilinski13, Nov 30, 2023.

  1. pkilinski13

    pkilinski13

    Joined:
    Dec 27, 2019
    Posts:
    3
    Is it possible, after installing my own application from the Google store, to leave ads turned on but block them for only one (my) device? Or not count as paid?
    I do not want to be accused of fraud and want to check the final solutions in the application released and available in the store.
     
  2. berukulama

    berukulama

    Joined:
    Jun 27, 2020
    Posts:
    79
    If you show ads in your own application, unfortunately you will be marked as a fraud, my friend, do not take this risk. definitely test in test mode
     
  3. pkilinski13

    pkilinski13

    Joined:
    Dec 27, 2019
    Posts:
    3
    This means that if my application has advertising banners or ads between game levels, I will NEVER see it in the production version?
    I can't even download it?
     
  4. berukulama

    berukulama

    Joined:
    Jun 27, 2020
    Posts:
    79
    I have been using Unity Ads for about 3 years. If it works in test mode, it also works in production. Apart from exceptions, I don't think you will have any problems if the code is written properly. As a recommendation, I would not advise you to take risks in this matter, but of course, the final say is yours.
     
  5. SamOYUnity3D

    SamOYUnity3D

    Unity Technologies

    Joined:
    May 12, 2019
    Posts:
    626
    You can build a test version and if you can see test ads in it, that means your integration is correct. You can enable Unity Ads test mode by setting the testMode to true when initializing Unity Ads SDK: https://docs.unity.com/ads/manual/UnityAPI#Initialize