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Blob Shadows under trees in Open World?

Discussion in 'Editor & General Support' started by Vel_1828, Jul 15, 2017.

  1. Vel_1828

    Vel_1828

    Joined:
    Apr 12, 2014
    Posts:
    51
    Hello! I've got a big terrain (~8000x8000) and a lot of trees. I am looking for a way to optimize the shadows. One of the ideas is a blob shadow.

    How can I achieve a good performance blob shadow under trees, when there are hundreds of them in the scene?
     
  2. Zenix

    Zenix

    Joined:
    Nov 9, 2009
    Posts:
    207
    Lightmaps seem like they would be a more efficient (and nicer looking) solution for your situation.
     
  3. Vel_1828

    Vel_1828

    Joined:
    Apr 12, 2014
    Posts:
    51
    Would love to, but baking lightmap for thousands of objects on such a huge scene can be quite hard for any computer. And it's just a demo scene, not the whole world :/
     
    sonofbryce likes this.
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