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Blob shadows for Oculus Quest with URP? Decals?

Discussion in 'AR/VR (XR) Discussion' started by ROBYER1, Feb 28, 2020.

  1. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    1,446
    Does anyone have a recommended solution for blob shadows in Unity using Universal Render Pipeline? (URP / Universal RP). I have read somewhere that using decals is a way of doing this in Unreal Engine, is this a similar approach to take in unity using something like decals in URP? I am aware decals currently only work with HDRP which is a complication!
     
  2. israelz74

    israelz74

    Joined:
    Jan 11, 2023
    Posts:
    4
    All methods that i have found so far, cost too much in performance.

    Anything you found since then?
    Thanks
     
  3. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    1,446
    Decals are probably the most efficient way?
     
  4. Kevin-VFX

    Kevin-VFX

    Joined:
    Apr 17, 2016
    Posts:
    54
    Don't use URP's decals on the quest. They are far too expensive because it has to render a depth prepass and then a DBuffer prepass. Fast enough on the PC, but slow on Quest.
     
    ROBYER1 likes this.