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Blendtree incorrectly triggered

Discussion in 'Unity 5 Pre-order Beta' started by TrevorP, Jan 17, 2015.

  1. TrevorP

    TrevorP

    Joined:
    Aug 18, 2013
    Posts:
    5
    I have an Animator attached to my player object and it has 2 layers. On the second layer I have a 1D Blendtree to aim a Bow in an arc with a parameter valued 0.0 - 1.0

    The issue is that it will play the blend tree as soon as the Animator starts (when first entering play mode) and inbetween certain states even though I have a separate state machine set as the default.

    Is this a Unity bug or am I missing something?

    Bonus Question : Is there a way to rename a blend tree?

    animator.png