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BlendTree combines animations in PlayMode

Discussion in 'Animation' started by Waldfee, Jan 15, 2021.

  1. Waldfee

    Waldfee

    Joined:
    Oct 25, 2017
    Posts:
    4
    Hello guys,

    I have created a BlendTree and everything looks great in the inspector. It consists of eight animation paths. In the first image you can see the correct connections.
    However, as soon as I press play, Unity links some animation together and the last few animations are not respected by the BlendTree at all (image 2).
    Does anyone know how I can fix this?

    Many greetings,
    Waldfee



    BlendTree_01.png BlendTree_02.png
     
  2. Kybernetik

    Kybernetik

    Joined:
    Jan 3, 2013
    Posts:
    2,570
    You should report a Unity bug via the Help menu.

    Recreating the entire blend tree from scratch might fix the issue.
     
  3. Waldfee

    Waldfee

    Joined:
    Oct 25, 2017
    Posts:
    4
    Thanks for the quick answer! I've created the entire blend tree, but the same behaviour happens again. I created a bug report.
     
  4. bobadi

    bobadi

    Joined:
    Jan 3, 2019
    Posts:
    674
    your blend tree animations have same names. (you can see the lines out of the blend tree)

    animations/states in blend trees must have different names.