Maybe most or some of you already know this, but i never check the online docs and when i do i find something interesting It's in http://docs.unity3d.com/Documentation/Components/class-Mesh.html Blendshapes Unity has support for BlendShapes (also called morph-targets or vertex level animation). Unity can import BlendShapes from .FBX (BlendShapes and controlling aninimation) and .dae (only BlendShapes) exported 3D files. Unity BlendShapes support vertex level animation on vertices, normals and tangents. Mesh can be affected by skin and BlendShapes at the same time. All meshes imported with BlendShapes will use SkinnedMeshRenderer (no mater if it does have skin or not). BlendShape animation is imported as part of regular animation - it simply animates BlendShape weigts on SkinnedMeshRenderer. Seriously guys, this is like major feature and this is not even mentioned in release notes....??? this is real right, is there any of you that already tried this?