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Blendshapes are broken

Discussion in '2018.3 Beta' started by Shizola, Oct 3, 2018.

  1. Shizola

    Shizola

    Joined:
    Jun 29, 2014
    Posts:
    486
    I tried to apply some blend on my mesh and get the error -

    "Platform does not support compute shaders"

    and the warning

    "d3d11: failed to create buffer (target 0x10 mode 0 size 10720) since compute isn't supported at this feature level"

    Happens using WebGL on 2018.3. b3, working as expected on 2018.2.8.

    I've filled a bug, but the link hasn't come through yet.
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,143
    Thanks for reporting this! Did you receive the confirmation email yet? Are you sure the report was actually submitted?
     
    Shizola likes this.
  3. Shizola

    Shizola

    Joined:
    Jun 29, 2014
    Posts:
    486
    It's come through now. 1087245
     
    LeonhardP likes this.
  4. zulfajuniadi

    zulfajuniadi

    Joined:
    Nov 18, 2017
    Posts:
    117
    Afaik, webgl has failed to support compute shaders (and instancing for that matter) since 2017.x, even with the Graphics API setting set to webgl 2.0 in the player settings. Issue related to this was reported here and was marked "Wont Fix". Even if it contradicts with the user manual here.

     
    Last edited: Oct 4, 2018
  5. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,725
    Not sure "failed" is more correct than not wasting time and money since compute shader support in browsers is crappy at best, if it actually works. WebGPU is also under development.
     
  6. zulfajuniadi

    zulfajuniadi

    Joined:
    Nov 18, 2017
    Posts:
    117
    It was supported prior and the manual itself says that it should work. So yes, I believe failed is the correct term for it given these circumstances.
     
    hippocoder likes this.
  7. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    12,015
    I'm confused, blendshapes need compute shaders now?
     
  8. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,143
    hippocoder and zulfajuniadi like this.