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BlendShaper - The Perfect Blend

Discussion in 'Assets and Asset Store' started by TOO-TIDY-STUDIOS, Oct 28, 2016.

  1. TOO-TIDY-STUDIOS

    TOO-TIDY-STUDIOS

    Joined:
    Feb 26, 2011
    Posts:
    139
    forum.png

    Previewing and animating Blend Shapes with BlendShaper is fast, clean and simply awesome!

    Get the perfect blend on everything from facial expressions to complex shape shifting.

    Just add a BlendShaper component and add the mesh you want to edit. BlendShaper then automatically detects all the Blend Shapes from it and arrange them with intuitive sliders, controls and names.

    BlendShaper only calculates when needed and is stable and fast. It has low or no impact at runtime / builds.

    ROADMAP:

    ★ Save/Load sets of blend weights
    ★ Animate/Lerp stored blend weights sets from scripting
    ★ Negative (linked) BlendShapes
    ★ Feature requests

    COMING SOON!
     
    Last edited: Nov 1, 2016
    theANMATOR2b likes this.
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Negative blendshapes - if available is an awesome feature in 3D packages that is sorely missed in Unity.
    Example if not known.
    0= idle/normal pose
    100= smile
    -100= frown
    Allowing the creator to have negative numbers for blend shapes to increase complexity if desired, to speed up workflow by creating 2 blend shapes / per original blend shape creation, or to have the ability for overshoot, follow through and add more believable arcs for animations.
     
    TOO-TIDY-STUDIOS likes this.
  3. TOO-TIDY-STUDIOS

    TOO-TIDY-STUDIOS

    Joined:
    Feb 26, 2011
    Posts:
    139
    Thanks! Added to roadmap.
     
    theANMATOR2b likes this.