hi i got script for pose to vertice my eye on player it's working but when i add blendshape deform the result is not updated any idea how i can fix this ? please thank's if (objskin != null ){ SkinnedMeshRenderer skin= objskin.GetComponent<SkinnedMeshRenderer>(); Mesh mesh= skin.sharedMesh; count =mesh.vertexCount; //objlink.transform.position = mesh.vertices[invertex]+transform.localPosition; objlink.transform.position = objskin.transform.TransformPoint (mesh.vertices[invertex]);//+transform.localPosition; Debug.Log ( mesh.vertices[invertex]); }