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blendshape Maya to Unity

Discussion in 'Editor & General Support' started by dnl_decarlo, Mar 23, 2018.

  1. dnl_decarlo

    dnl_decarlo

    Joined:
    Oct 24, 2016
    Posts:
    18
    Hello everybody,
    I am facing a issue with blendshape. I am able to export fbx (2016) from maya to unity with all the blendshapes in the baked animation. The model load a skin mesh renderer with all the blendshape that I created in Maya.They are corrective blendshape, so they are keyable and follow some curves. Unity read perfectly the curves on my blend shape, but somehow unity cause some artifacts with some blendshapes. It seems to me that the problem is the triangulation. because if I load the fbx in Maya it doesn´t have any artifacts. It seems like blendshape change some vertex normal, but just a couple of them the make the blendshape useless.

    Is anything I can do to fix this blendshape issue?
     
  2. dnl_decarlo

    dnl_decarlo

    Joined:
    Oct 24, 2016
    Posts:
    18
    So I figured out that the geometra it s ok, the problem is that unity is not calculating the normals even if set to do it. It creates a lot of artifacts. Anyone knows what it could depend on?

    Thanks everybody