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Blendshape Drivers v1.20 [RELEASED]

Discussion in 'Assets and Asset Store' started by Emilyanis, Sep 2, 2020.

  1. Emilyanis

    Emilyanis

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    Feb 22, 2014
    Posts:
    48
    card.png
    Blendshape Driver gives you powers to manipulate SkinnedMeshRenderer blendshapes extremely easy and intuitive. Need a complex face rig with several emotions? No problem. Need a simple rig that changes blendshape simply by rotating bone? No problem.

    Features:
    • User-friendly interface
    • Lightweight
    • Works in realtime
    • Fully configurable
    Screenshot_1.png Screenshot_3.png Screenshot_4.png

     
    one_one likes this.
  2. Czeus

    Czeus

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    Jan 12, 2015
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    Could you make your asset support negative morph values and custom morph ranges? (eg -200, 200) Without it I won't be able to use it.
     
    Last edited: Sep 10, 2020
  3. Emilyanis

    Emilyanis

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    Of course! Added to the list.
     
  4. Emilyanis

    Emilyanis

    Joined:
    Feb 22, 2014
    Posts:
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    Version 1.1
    • Override transform feature
    • Head texture
    • Minor fixes
     
  5. Czeus

    Czeus

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    It's great that you made these changes. Thank you!

    I have different question - is it possible to make the value stay at 100 when the bone passes the end point of rotation, and for the value to stay at 0 when the rotation drops below the starting point?
     
  6. Emilyanis

    Emilyanis

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    It's the main issue right now, going to work on it! Sorry for not answering for so long.
     
  7. Emilyanis

    Emilyanis

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    Feb 22, 2014
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    Version 1.18
    • Enhanced clamp
     
  8. Emilyanis

    Emilyanis

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    Feb 22, 2014
    Posts:
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    Version 1.20
    • UX/UI enhancements
    • More public properties
    • Now one blendshape driver can manipulate several skinned meshes and blendshapes
    • Minor fixes
     
  9. Emilyanis

    Emilyanis

    Joined:
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    Version 1.3
    • Blendshape Master

    • Minor fixes
     
  10. decoyocelot

    decoyocelot

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    Dec 22, 2014
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    hi ,
    hi i recently purchasedv your tool but having some issues with it working properly . the blendshape works at the rotation angle i set up but also comes on again as i rotate the leg back to its titital state .
    i tried this with another model and got the same problem.

    i attached ascreengrab to further expalin .
    looking forward to your feedback thanks

    2024-02-19 at 04-54-35 00_00_00-00_00_30.gif