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Blendshape + Animation = Weird Error

Discussion in 'Animation' started by Duende, Apr 10, 2019.

  1. Duende

    Duende

    Joined:
    Oct 11, 2014
    Posts:
    200
    I'm doing tests with the Genesis model of the DAZ program, this model has blendshapes to change it:

    errorfeo.png

    I have been testing a morph that transforms it from adult to young. But this strange error appears when I play a running animation and turns the model into a kind of monster from Dead Space. :confused:

    errorfeo - copia.png

    The animation is from this asset:
    https://assetstore.unity.com/packages/3d/animations/move-motion-free-pack-25900

    Does anyone know what is going on? Can someone help me solve it, please?
     
  2. Duende

    Duende

    Joined:
    Oct 11, 2014
    Posts:
    200
    Up.

    Please, can anyone help me?
     
  3. Duende

    Duende

    Joined:
    Oct 11, 2014
    Posts:
    200
    I have done tests and the problem are the bones. When applying the blendshape in the mesh, the bones in Unity are not updated and cause that error. I mean, when the mesh becomes small, the bones would have to follow that modification to not deform.

    Am I doing something wrong or Unity is not compatible with blendshapes that modify the mesh a lot? In the DAZ program I can apply that blendshape with an animation and the model doesn't deform.
     
  4. Duende

    Duende

    Joined:
    Oct 11, 2014
    Posts:
    200