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Blendshape added to idle and it plays, but the rest of my rig returns to mecanim muscle orientation

Discussion in 'Animation' started by KenjiJU, Sep 24, 2017.

  1. KenjiJU

    KenjiJU

    Joined:
    Dec 31, 2012
    Posts:
    23
    Hello,

    I am adding a simple eyeblink blendshape to my Idle animation. I created it inside the Animation window and it played back as expected, but as soon as I launch the game, my character goes into that muscle-slider mecanim pose and hobbles around on the ground.

    Any idea what I'm missing?

    Edit: My character seems to be broken now. Re-importing or creating a fresh character doesn't fix anything. She's either sunken into the ground with the muscle pose or in a default pose where all animations only affect her by 50% and in an incorrect way. I've also removed the blink animation from the anim window and refreshed all her animations in the animator/blend trees to no effect.

    Everything looks normal before I hit Play.

    Edit: Fixed it. Think it was limited to my animator controller.
     

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    Last edited: Sep 25, 2017