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Blending multiple textures/materials on one mesh

Discussion in 'Shaders' started by tornadotwins, Dec 22, 2010.

  1. tornadotwins

    tornadotwins

    Joined:
    May 21, 2008
    Posts:
    308
    Hey folks!

    Since Unity iPhone/etc obviously don't support high-poly terrains, we've created our own low-poly terrain meshes that snap together using a nifty grid system.
    My question is, how can I blend multiple materials onto one mesh? Our artist is talking about vertex-paint shaders but I have no skills in this area.

    Any help would be greatly appreciated, we're willing to pay as well.
    We're talking about 3 materials with normal maps (sand, rock and grass), perhaps more in the future.

    This way, we don't have to create a UV-texture for every single mesh and save on memory.

    Cheers!

    TornadoTwins
     
  2. tornadotwins

    tornadotwins

    Joined:
    May 21, 2008
    Posts:
    308