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Blending Humanoid and Generic

Discussion in 'Animation' started by pan-master, Apr 29, 2018.

  1. pan-master

    pan-master

    Joined:
    Nov 11, 2013
    Posts:
    127
    OK, I have Daz3d model with additional bones like pelvis bone,
    most of animations are humanoid, however i need a few very precise animations, which are done as Generic type of animations, Now I would like to blend Humanoid animations, with Generic aniations in Mecanin? is there a way to blend this together
    any ideas with avatar masks? The rotations of bones and positios + driving additinal bones blend?