I'm currently looking into timeline for a fighting game thing I'm working on. After initially poking around I found that you can easily blend out of and back into the mechanim by adjusting the ease in/out on the clips in the timeline. This means that I can control movement through mechanim, and use timelines for the attacks. So far, so good. But then I started looking at ways to change the playback speed of the Timeline. The only method that seems to work is changing the Update Method to Manual, then manually stepping playableDirector.time and calling .Evaluate(). Ok, that's fine, but you can't do this if the animator has a controller assigned, which means I don't get to use mechanim I guess? So my questions are: 1. Is there another way to scale the playback speed of a timeline outside of manually stepping it? 2. If not, is there a way to get the blending with mechanim to work with the manual updating? It works beautifully if the update method is game time.