Hey guys, I have a third person camera setup as freelook, and I'm blending from freelook to a vcam. I've noticed that when I blend from freelook to vcam, and back to freelook, it blends back to the freelook's last known location. Depending on the situation, this can lead to an awkward blend when the freelook's last player controlled transform is somewhere close to the ground. Is there a way to cleanly change the transform of the freelook cam while the vcam is being displayed? I feel that if I change the freelook transform manually rather than the player doing it, the whole third person cam will be thrown off. Any help is appreciated and thanks!