I have a game sequence which works similar to one of those cheap talkshows on TV. There are a few characters on screen and the player can talk to each of them by clicking. When nobody is selected, there's a default camera view and when talking I have different cinemachine cameras set up. I'd like to blend between all of my shots and also animate some lights and extras, but now I'm unsure what a good way to manage this would be. My first attempt is making a timeline for each conversation and activating them from script. But in that case I would have to make sure that each in and out of the sequences starts and ends on my default camera position, which is not as nice as I assume it could be. Is there a better approach? Maybe some sort of blending between timelines and controlling the playback from script? Or can I just play a timeline and have some default blending from the last cinemachine camera?