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Blending Animator with PlayableDirector ?

Discussion in 'Timeline' started by mtGameDev, Oct 12, 2017.

  1. mtGameDev

    mtGameDev

    Joined:
    Oct 19, 2012
    Posts:
    89
    i have character in idle animation clip. in a trigger, start a created sequences by TimeLine. (character walks and pickup somethings). but there is a problem, it have a jump in animation when start timeline. so i need to blend my idle animation clip in animator with the first clip animation of my time line (walk) when it plays.

    thanks for help.
     
  2. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    1,516
    You can use the ease in value on the first clip of your animation track. That will make the animation blend from the idle (or whatever was playing previously).
     
  3. mtGameDev

    mtGameDev

    Joined:
    Oct 19, 2012
    Posts:
    89
    Thanks it works.