Search Unity

Blending Animation with a weighted mask

Discussion in 'Animation' started by LightStriker, Apr 30, 2020.

  1. LightStriker

    LightStriker

    Joined:
    Aug 3, 2013
    Posts:
    2,717
    Let's say I want to blend two animation, but I don't want to use a Avatar Mask that is a simple "on/off" switch for each bones. Instead, I would like to have a per-bone blending weight.

    Would it be possible while using the Playable API?
     
  2. Kybernetik

    Kybernetik

    Joined:
    Jan 3, 2013
    Posts:
    2,570
  3. LightStriker

    LightStriker

    Joined:
    Aug 3, 2013
    Posts:
    2,717
    Thanks. Only 2019.3? Guess I'll have to play with that a bit.
     
    dukerustfield likes this.