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Question Blending 2 textures

Discussion in 'Shader Graph' started by jumbojb, Dec 1, 2022.

  1. jumbojb

    jumbojb

    Joined:
    Mar 5, 2014
    Posts:
    4
    I’ve created a shader that LERPs between 2 textures (a rocky texture and a grass texture). When I try to use this material on an imported .fbx (this is 1 material out of 10 total) it does not blend between the 2 textures rather uses only the texture plugged into LERP socket A. If I apply this material to a cube or sphere I create in Unity I get the expected blending result. Any ideas how I could get this blend material to work on my imported .fbx?

    Thanks!
     

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  2. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,780
    It may be, that your UVs are not set correctly, on the imported object.